
App Store Developer Q&A (3)
Preface
Q1: Our game with voice chat features has been rejected three times under App Store Guideline 4.3 (Design: Spam), with appeals swiftly dismissed. How should we proceed?
Q2: What strategies have developers employed to overcome rejections under Guideline 4.3?
Q3: After a 4.3(a) rejection, will a complete code overhaul help pass automated reviews?
Q4: Does modifying our product's UI and structure suffice, or should we consider starting over with a new account?
Q5: How can developers address verification requirements like utility bills or credit card statements for account validation?
Q6: Can the same game, with identical code but different regional publishers, be listed on the App Store under separate developer accounts (e.g., Developer A for Japan, Developer B for Europe and the U.S.)?
Q7: If an appeal results in an immediate automated rejection, is the iOS developer account compromised?
Q8: When facing rejection due to "static content lacking value for a subscription," what does this imply, and how can we adjust to meet subscription criteria?
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